GLFW 3.0.3 A multi-platform library for OpenGL, window and input

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glfw3native.h
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1 /*************************************************************************
2 * GLFW 3.0 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29 #ifndef _glfw3_native_h_
30 #define _glfw3_native_h_
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36
37 /*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
69 /*************************************************************************
70 * System headers and types
71 *************************************************************************/
72
73 #if defined(GLFW_EXPOSE_NATIVE_WIN32)
74 #include <windows.h>
75 #elif defined(GLFW_EXPOSE_NATIVE_COCOA)
76 #if defined(__OBJC__)
77 #import <Cocoa/Cocoa.h>
78 #else
79 typedef void* id;
80 #endif
81 #elif defined(GLFW_EXPOSE_NATIVE_X11)
82 #include <X11/Xlib.h>
83 #else
84 #error "No window API specified"
85 #endif
86
87 #if defined(GLFW_EXPOSE_NATIVE_WGL)
88 /* WGL is declared by windows.h */
89 #elif defined(GLFW_EXPOSE_NATIVE_NSGL)
90 /* NSGL is declared by Cocoa.h */
91 #elif defined(GLFW_EXPOSE_NATIVE_GLX)
92 #include <GL/glx.h>
93 #elif defined(GLFW_EXPOSE_NATIVE_EGL)
94 #include <EGL/egl.h>
95 #else
96 #error "No context API specified"
97 #endif
98
99
100 /*************************************************************************
101 * Functions
102 *************************************************************************/
103
104 #if defined(GLFW_EXPOSE_NATIVE_WIN32)
105
109 GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
110 #endif
111
112 #if defined(GLFW_EXPOSE_NATIVE_WGL)
113
117 GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
118 #endif
119
120 #if defined(GLFW_EXPOSE_NATIVE_COCOA)
121
125 GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
126 #endif
127
128 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
129
133 GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
134 #endif
135
136 #if defined(GLFW_EXPOSE_NATIVE_X11)
137
141 GLFWAPI Display* glfwGetX11Display(void);
146 GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
147 #endif
148
149 #if defined(GLFW_EXPOSE_NATIVE_GLX)
150
154 GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
155 #endif
156
157 #if defined(GLFW_EXPOSE_NATIVE_EGL)
158
162 GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
167 GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
172 GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
173 #endif
174
175 #ifdef __cplusplus
176 }
177 #endif
178
179 #endif /* _glfw3_native_h_ */
180