/*
	GWEN
	Copyright (c) 2010 Facepunch Studios
	See license in Gwen.h
*/


#include <math.h>
#include "Gwen/Controls/Slider.h"

using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;

GWEN_CONTROL_CONSTRUCTOR( SliderBar )
{
	SetTarget( this );
	RestrictToParent( true );
}

void SliderBar::Render( Skin::Base* skin )
{
	skin->DrawSlideButton( this, IsDepressed(), IsHorizontal() );
}


GWEN_CONTROL_CONSTRUCTOR( Slider )
{
	SetBounds( Gwen::Rect( 0, 0, 32, 128) );

	m_SliderBar = new SliderBar( this );
	m_SliderBar->onDragged.Add( this, &Slider::OnMoved );

	m_fMin = 0.0f;
	m_fMax = 1.0f;

	m_bClampToNotches = false;
	m_iNumNotches = 5;
	m_fValue = 0.0f;

	SetTabable( true );

}

void Slider::OnMoved( Controls::Base * /*control*/ )
{
	SetValueInternal( CalculateValue() );
}

void Slider::Layout( Skin::Base* skin )
{
	BaseClass::Layout( skin );
}

float Slider::CalculateValue()
{
	return 0;
}

void Slider::SetFloatValue( float val, bool /*forceUpdate*/ ) 
{
	if (val < m_fMin) val = m_fMin;
	if (val > m_fMax) val = m_fMax;
	// Normalize Value
	val = (val - m_fMin) / (m_fMax - m_fMin);
	SetValueInternal( val );
	Redraw();
}

void Slider::SetValueInternal( float val )
{
	if ( m_bClampToNotches )
	{
		val = floor( (val * (float)m_iNumNotches) + 0.5f );
		val /= (float) m_iNumNotches;
	}

	if ( m_fValue != val )
	{
		m_fValue = val;
		onValueChanged.Call( this );
	}

	UpdateBarFromValue();	
}

float Slider::GetFloatValue()
{
	return m_fMin + (m_fValue * (m_fMax - m_fMin));
}

void Slider::SetRange( float fMin, float fMax )
{
	m_fMin = fMin;
	m_fMax = fMax;
}

void Slider::RenderFocus( Gwen::Skin::Base* skin )
{
	if ( Gwen::KeyboardFocus != this ) return;
	if ( !IsTabable() ) return;

	skin->DrawKeyboardHighlight( this, GetRenderBounds(), 0 );
}