| Box2D 2.2.1 A 2D Physics Engine for Games

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b2Joint Member List
This is the complete list of members for b2Joint, including all inherited members.

b2Body (defined in b2Joint) | b2Joint | `[friend]`
b2GearJoint (defined in b2Joint) | b2Joint | `[friend]`
b2Island (defined in b2Joint) | b2Joint | `[friend]`
b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | `[protected]`
b2World (defined in b2Joint) | b2Joint | `[friend]`
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | `[protected, static]`
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | `[protected, static]`
Dump() | b2Joint | `[inline, virtual]`
GetAnchorA() const =0 | b2Joint | `[pure virtual]`
GetAnchorB() const =0 | b2Joint | `[pure virtual]`
GetBodyA() | b2Joint | `[inline]`
GetBodyB() | b2Joint | `[inline]`
GetCollideConnected() const | b2Joint | `[inline]`
GetNext() | b2Joint | `[inline]`
GetNext() const (defined in b2Joint) | b2Joint | `[inline]`
GetReactionForce(float32 inv_dt) const =0 | b2Joint | `[pure virtual]`
GetReactionTorque(float32 inv_dt) const =0 | b2Joint | `[pure virtual]`
GetType() const | b2Joint | `[inline]`
GetUserData() const | b2Joint | `[inline]`
InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | `[protected, pure virtual]`
IsActive() const | b2Joint |
m_bodyA (defined in b2Joint) | b2Joint | `[protected]`
m_bodyB (defined in b2Joint) | b2Joint | `[protected]`
m_collideConnected (defined in b2Joint) | b2Joint | `[protected]`
m_edgeA (defined in b2Joint) | b2Joint | `[protected]`
m_edgeB (defined in b2Joint) | b2Joint | `[protected]`
m_index (defined in b2Joint) | b2Joint | `[protected]`
m_islandFlag (defined in b2Joint) | b2Joint | `[protected]`
m_next (defined in b2Joint) | b2Joint | `[protected]`
m_prev (defined in b2Joint) | b2Joint | `[protected]`
m_type (defined in b2Joint) | b2Joint | `[protected]`
m_userData (defined in b2Joint) | b2Joint | `[protected]`
SetUserData(void *data) | b2Joint | `[inline]`
SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | `[protected, pure virtual]`
SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | `[protected, pure virtual]`
~b2Joint() (defined in b2Joint) | b2Joint | `[inline, protected, virtual]`

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