| Box2D 2.2.1 A 2D Physics Engine for Games

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b2ClipVertex Struct Reference

Used for computing contact manifolds. More...

`#include <b2Collision.h>`

List of all members.

## Public Attributes

b2Vec2 | v
b2ContactID | id

## Detailed Description

Used for computing contact manifolds.

The documentation for this struct was generated from the following file:

- b2Collision.h

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