| Box2D 2.2.1 A 2D Physics Engine for Games

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Here is a list of all documented class members with links to the class documentation for each member:

### - s -

- s : b2Rot
- SayGoodbye() : b2DestructionListener
- Set() : b2DistanceProxy , b2Vec3 , b2Mat22 , b2EdgeShape , b2Rot , b2Transform , b2PolygonShape , b2Vec2
- SetActive() : b2Body
- SetAllowSleeping() : b2World
- SetAngularDamping() : b2Body
- SetAngularVelocity() : b2Body
- SetAsBox() : b2PolygonShape
- SetAutoClearForces() : b2World
- SetAwake() : b2Body
- SetBullet() : b2Body
- SetContactFilter() : b2World
- SetContactListener() : b2World
- SetContinuousPhysics() : b2World
- SetDampingRatio() : b2DistanceJoint , b2MouseJoint , b2WeldJoint
- SetDebugDraw() : b2World
- SetDensity() : b2Fixture
- SetDestructionListener() : b2World
- SetEnabled() : b2Contact
- SetFilterData() : b2Fixture
- SetFixedRotation() : b2Body
- SetFlags() : b2Draw
- SetFrequency() : b2DistanceJoint , b2MouseJoint , b2WeldJoint
- SetFriction() : b2Fixture , b2Contact
- SetGravity() : b2World
- SetGravityScale() : b2Body
- SetIdentity() : b2Mat22 , b2Rot , b2Transform
- SetLength() : b2DistanceJoint
- SetLimits() : b2PrismaticJoint , b2RevoluteJoint
- SetLinearDamping() : b2Body
- SetLinearVelocity() : b2Body
- SetMassData() : b2Body
- SetMaxForce() : b2FrictionJoint , b2MouseJoint
- SetMaxLength() : b2RopeJoint
- SetMaxMotorForce() : b2PrismaticJoint
- SetMaxMotorTorque() : b2WheelJoint , b2RevoluteJoint
- SetMaxTorque() : b2FrictionJoint
- SetMotorSpeed() : b2WheelJoint , b2PrismaticJoint , b2RevoluteJoint
- SetNextVertex() : b2ChainShape
- SetPrevVertex() : b2ChainShape
- SetRatio() : b2GearJoint
- SetRestitution() : b2Contact , b2Fixture
- SetSensor() : b2Fixture
- SetSleepingAllowed() : b2Body
- SetSpringDampingRatio() : b2WheelJoint
- SetSpringFrequencyHz() : b2WheelJoint
- SetSubStepping() : b2World
- SetTarget() : b2MouseJoint
- SetTransform() : b2Body
- SetType() : b2Body
- SetUserData() : b2Joint , b2Fixture , b2Body
- SetWarmStarting() : b2World
- SetZero() : b2Vec2 , b2Vec3 , b2Mat33 , b2Mat22
- shape : b2FixtureDef
- ShouldCollide() : b2ContactFilter
- Skew() : b2Vec2
- Solve() : b2Mat22
- Solve22() : b2Mat33
- Solve33() : b2Mat33
- Step() : b2World

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