| Box2D 2.2.1 A 2D Physics Engine for Games

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b2Fixture Member List
This is the complete list of members for b2Fixture, including all inherited members.

b2Body (defined in b2Fixture) | b2Fixture | `[friend]`
b2Contact (defined in b2Fixture) | b2Fixture | `[friend]`
b2ContactManager (defined in b2Fixture) | b2Fixture | `[friend]`
b2Fixture() (defined in b2Fixture) | b2Fixture | `[protected]`
b2World (defined in b2Fixture) | b2Fixture | `[friend]`
Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture) | b2Fixture | `[protected]`
CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture) | b2Fixture | `[protected]`
Destroy(b2BlockAllocator *allocator) (defined in b2Fixture) | b2Fixture | `[protected]`
DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture) | b2Fixture | `[protected]`
Dump(int32 bodyIndex) | b2Fixture |
GetAABB(int32 childIndex) const | b2Fixture | `[inline]`
GetBody() | b2Fixture | `[inline]`
GetBody() const (defined in b2Fixture) | b2Fixture | `[inline]`
GetDensity() const | b2Fixture | `[inline]`
GetFilterData() const | b2Fixture | `[inline]`
GetFriction() const | b2Fixture | `[inline]`
GetMassData(b2MassData *massData) const | b2Fixture | `[inline]`
GetNext() | b2Fixture | `[inline]`
GetNext() const (defined in b2Fixture) | b2Fixture | `[inline]`
GetRestitution() const | b2Fixture | `[inline]`
GetShape() | b2Fixture | `[inline]`
GetShape() const (defined in b2Fixture) | b2Fixture | `[inline]`
GetType() const | b2Fixture | `[inline]`
GetUserData() const | b2Fixture | `[inline]`
IsSensor() const | b2Fixture | `[inline]`
m_body (defined in b2Fixture) | b2Fixture | `[protected]`
m_density (defined in b2Fixture) | b2Fixture | `[protected]`
m_filter (defined in b2Fixture) | b2Fixture | `[protected]`
m_friction (defined in b2Fixture) | b2Fixture | `[protected]`
m_isSensor (defined in b2Fixture) | b2Fixture | `[protected]`
m_next (defined in b2Fixture) | b2Fixture | `[protected]`
m_proxies (defined in b2Fixture) | b2Fixture | `[protected]`
m_proxyCount (defined in b2Fixture) | b2Fixture | `[protected]`
m_restitution (defined in b2Fixture) | b2Fixture | `[protected]`
m_shape (defined in b2Fixture) | b2Fixture | `[protected]`
m_userData (defined in b2Fixture) | b2Fixture | `[protected]`
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const | b2Fixture | `[inline]`
Refilter() | b2Fixture |
SetDensity(float32 density) | b2Fixture | `[inline]`
SetFilterData(const b2Filter &filter) | b2Fixture |
SetFriction(float32 friction) | b2Fixture | `[inline]`
SetRestitution(float32 restitution) | b2Fixture | `[inline]`
SetSensor(bool sensor) | b2Fixture |
SetUserData(void *data) | b2Fixture | `[inline]`
Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture) | b2Fixture | `[protected]`
TestPoint(const b2Vec2 &p) const | b2Fixture | `[inline]`

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