| Box2D 2.2.1 A 2D Physics Engine for Games

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Here is a list of all documented class members with links to the class documentation for each member:

### - i -

- I : b2MassData
- id : b2ManifoldPoint
- indexA : b2SimplexCache , b2ContactFeature
- indexB : b2ContactFeature , b2SimplexCache
- Initialize() : b2DistanceJointDef , b2FrictionJointDef , b2PrismaticJointDef , b2PulleyJointDef , b2RevoluteJointDef , b2WeldJointDef , b2WorldManifold , b2WheelJointDef
- IsActive() : b2Joint , b2Body
- IsAwake() : b2Body
- IsBullet() : b2Body
- IsEnabled() : b2Contact
- IsFixedRotation() : b2Body
- IsLimitEnabled() : b2PrismaticJoint , b2RevoluteJoint
- IsLocked() : b2World
- IsMotorEnabled() : b2WheelJoint , b2RevoluteJoint , b2PrismaticJoint
- IsSensor() : b2Fixture
- isSensor : b2FixtureDef
- IsSleepingAllowed() : b2Body
- IsTouching() : b2Contact
- IsValid() : b2AABB , b2Vec2
- iterations : b2DistanceOutput

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